Level Design of a third-person stealth for Splinter Cell

[W-I-P]

I’m currently working on designing a third-person stealth level inspired by Ubisoft’s Splinter Cell series.

Goals:

  • Create a stealth level inspired by Splinter Cell.
  • Build a compact experience with 10–15 minutes of gameplay.
  • Demonstrate my ability to design stealth-focused gameplay.

Key Design Elements:

  • Multiple route options for players
  • Layouts that encourage observation and strategic planning
  • Smart use of verticality to create gameplay opportunities
  • Thoughtful enemy placement and patrol routes
  • Implementation of scripted events to enhance immersion
“Splinter Cell” — Personal Project. Nikita Shershakov — Level Design

Portfolio